Spark curiosity and lay the foundation for computational thinking through hands-on exploration, play-based robotics, and age-appropriate engineering challenges.
Six carefully sequenced units build confidence and curiosity — from recognizing patterns to building and programming their first robot.
Unplugged activities and Scratch Jr. teach kids to think in sequences, loops, and simple conditionals.
Grades K-1Students learn to Ask, Imagine, Plan, Create, and Improve using tactile materials and guided challenges.
Grades 1-2Students assemble and program a simple wheeled robot using block-based code to complete obstacle courses.
Grades 2-3Explore how robots use light, sound, and touch sensors to respond to the world around them.
Grades 3-4Real-world STEM challenges teach students to break down problems, test hypotheses, and fix their code.
Grades 4-5Teams design and present a solution to a community problem, combining code, robotics, and creativity.
Grade 5Skills that build character and capability — not just code.
Decomposition, pattern recognition, abstraction, and algorithmic design — introduced through play.
Debugging and iterating teaches kids that failing is part of learning — and that they can always try again.
Team challenges build interpersonal skills as students plan, build, and present together.
Outcomes from schools using TECHTELLIGENCE K-5 for one full year
Hardware, software, and lesson plans — all included. No extra purchases needed.
Durable, classroom-ready robot with sensors and programmable lights.
Drag-and-drop interface designed for small hands and young minds.
80 illustrated activity cards for screen-free computational thinking lessons.
Real-time class progress, suggested interventions, and printable rubrics.
Request a sample kit and meet with a curriculum specialist — free of charge.
Request a Demo →