The world's first game programming learning machine with a large, ultra-clear screen. Students don't just play games — they build them, using block-based coding on Microsoft MakeCode Arcade.
Product Overview
The Retro Arcade For Education is engineered to make kids fall in love with programming — not the game itself. By creating their own games with personalized characters, custom scenarios, and real gameplay logic, students naturally internalize core coding concepts.
Key Features
Purpose-built hardware and software for educational game programming — from the first line of code to a fully playable game.
Gallery
Technical Specifications
| Screen Size | 2.4 inches |
| Resolution | 320 × 240 pixels |
| Screen Type | Color LCD |
| Buttons | Silicone D-pad + A/B + Menu |
| LEGO Compatible | Yes |
| Battery Capacity | 560 mAh |
| Rated Voltage | 3.7V |
| Charging Port | Type-C USB |
| Input Voltage | 5V |
| Charge Time | ~1.5 hours |
| Charge Current | 1.35A |
| Gravity Sensor | Accelerometer (X/Y/Z) |
| Vibration Sensor | Yes |
| Sound Sensor | Microphone |
| Light Sensor | Ambient light detection |
| Gyroscope | Yes |
| Platform | Microsoft MakeCode Arcade |
| Programming Style | Block-based (drag & drop) |
| Download Method | USB + Reset button |
| Output | Buzzer + Vibration motor |
| Connection | Type-C data cable |
Getting Started
Loading student-created games onto the Retro Arcade is quick and straightforward — no complex setup required.
Learning Outcomes
The Retro Arcade curriculum builds a progression of computational thinking skills — from basic sprite control to sensor integration and enemy AI.
Curriculum Cases
Each case builds on the last — students progress from simple sprite games to sensor-driven interactive experiences, developing real game development skills along the way.
Get the Retro Arcade For Education kit and start your students on a path from playing games to building them.